HELLASURE - DEVLOG #1

HELLASURE - DEVLOG #1
1) INTRO
Intro video is animated and have original sound & music.

For many years, the "pink-winged V" logo represented Viznity Games.
Since this game will feature predominantly red tones, I first created the main logo, and then an animated transition animation to match the theme color. The animation depicts the logo as being filled with blood, representing blood.
(The idea was inspired by Ubisoft updating its own logo to match the game's theme).
I think it turned out pretty well. When I first designed it, I kept playing it over and over again. It's addictive!
2) PARENTAL ADVISORY

A login screen indicating that the game contains adult content.
No confirmation required / fades in & fades out.
3) PATREON PROMOTION
The Patreon logo is displayed to the player even before the game starts
(this prevents the "wtf?" question when prompted for Patreon login after the game starts).
No confirmation required / fades in & fades out.
4) AGE VERIFICATION

The player must confirm that they are of the required age.
If age is verified, proceed to the main menu.
If age is not verified, the player is expected to exit the game.
Confirmation required / button click necessary
5) GAME LOGO & ICON

It was important for the logo to reflect the devil/succubus theme. Therefore, I embarked on a long search for the perfect font. And finally, I found it! Adding a succubus tail to the logo created a fantastic combination. What do you think? Let me know in the comments

I used Mira's face as the game icon.
It will be used as the EXE icon, the mobile application icon, and as a favicon in WebGL.
6) MAIN MENU UI DESIG
I started with the idea of creating a minimalist and professional design. I envisioned a UI that takes up as little space as possible while being highly functional. I had to achieve this without blocking Succubus Mira in the main menu.

And that's where it all ends, with the main menu. Because I really planned to design this in detail. And if I'm not mistaken, the main menu alone took me a month (or more).
I've briefly displayed the game's logo in the upper left corner. And below it, "Created by Viznity Games" emphasizes brand awareness/quality.
I display the people who support me on Patreon directly in the main menu, so they see what I've given them during their first visit (In my previous games, this required going to the Credits screen, which meant an extra second click).
To complete the Patreon integration, I spent a full 2.5 months developing just the API connection plugin before starting this game. Previously, I had to manually enter Patreon supporters (which required me to update the game every time), but now, the information is retrieved and updated for everyone via the API every time the game starts.
For players who are opening the game for the first time and don't see their name on the "Patrons" screen, I've added a [+] button in case they wonder, "How can I add my name?". Clicking the button will redirect them to my Patreon page, and their names will be automatically added via API when they start a subscription.
Cross-platform support has been written for the icons and links on the "Social Media" panel. This means that when you click a button in WebGL, the link can be opened in a new tab via JavaScript.

a) LEFT AREA:
I added the Patreon area right next to the main buttons, aiming for faster UX action (in my older games, the buttons and Patreon login panels were in different corners). In this game, since a Patreon login would be mandatory to play, it was crucial for the UX to be functional. Therefore, even simple positioning makes a big difference.
If not logged in:
[Default Image] [Default Text]
[Login button]
If logged in:
[Logged-in User Avatar Image] [Username Text] + Patreon Badge (Admin, Patron, Follower, User etc...)
[Logout button]
b) RIGHT AREA:
First, I decided what the main buttons would be. These were "Play", "Gallery", "Settings", and "Quit" buttons.
I designed these buttons compactly, using only icons.
- The visibility of the Quit button has been made dynamic to support cross-platform compatibility. For example, this button will be visible in the desktop version, but not in the WebGL (browser) version.
- I wrote a remote URL fetch system for the version information.
| This way, if the version you have (downloaded) is outdated compared to the latest update I released, a yellow warning sign [!] will appear. Clicking the button will redirect you to download the latest update.
| If your version is already up-to-date, a green tick [✔] will appear.
| If you are not connected to the internet, nothing will appear (fetch will fail).
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Okay, that's the end of the devlog #1! I hope you enjoyed reading it.
To stay updated, here's the Patreon link!
See you in the next devlog!
Hellasure (18+ Interactive Succubus Game)
🔞 Meet Mira The Horny Succubus
| Status | In development |
| Author | Viznity Games |
| Genre | Interactive Fiction |
| Tags | 2D, Adult, Anime, Eroge, Hentai, Monsters, Point & Click, Porn, Romance, Unity |
| Languages | English, Spanish; Castilian, French, Russian, Turkish |
| Accessibility | Subtitles |
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